Target Audience: Year 3 – Year 6 Students and Teachers
Resource Type: A walkthrough of the basics of Scratch through some sample activities, which can be adapted for use in the classroom as appropriate.
Curriculum Areas Addressed: Digital Technologies, with links to other KLAs through content selection
General Capabilities: Literacy, Numeracy, ICT, Critical and Creative Thinking
Project Delivery Timeframe: Dependent on the activities selected
Developer(s): Bruce Fuda
Scratch is a drag-and-drop programming environment that is excellent for introducing students of any age to programming concepts. This booklet of activities helps teachers understand how it can be used for teaching purposes.
Downloadable Resources – the zip file contains both PDF and Word versions of the resources.