Target Audience: Years 5-10 Teachers
Resource Type: This guide builds on coding skills from Learn to Code 1 & 2. It includes story activities, code review lessons, Keynote presentations, journal prompts, a grading rubric, and more to help teachers bring these lessons into the classroom. Students learn about graphics and coordinates, touch events, strings and event handlers.
Curriculum Areas Addressed: Digital Technologies. Links to other KLAs in the Inspiration section.
General Capabilities: Numeracy, Literacy, ICT, Critical and Creative Thinking
Project Delivery Timeframe: 20 hours
Developer(s): Apple
Project Description:
Learn to Code 3 is a teacher guide published as a Multi-touch book on the iBooks Store. Learn to Code 3 helps students expand the coding skills they learned in previous lessons to start thinking more like an app developer. The guide supports teachers to guide their students to code in Swift Playgrounds through unplugged activities and practice with the Swift Playgrounds app. Learn to Code 1 & 2 is a recommended prerequisite to Learn to Code 3.