Target Audience: Years 5-10 Teachers
Resource Type: The lessons in this teacher guide highlight key coding concepts while demonstrating how coding is a way of thinking that can be applied to other subjects and everyday life. Enhanced activities, review and reflection activities, a grading rubric, and Keynote presentations are included.
Curriculum Areas Addressed: Digital Technologies. Links to other KLAs in the Inspiration section.
General Capabilities: Numeracy, Literacy, ICT, Critical and Creative Thinking
Project Delivery Timeframe: 45 hours
Learn to Code 1 & 2 is a teacher guide published as a Multi-touch book on the iBooks Store. The guide supports teachers to teach concepts such as commands, debugging, functions, loops, algorithms, and more through unplugged activities and practice with the Swift Playgrounds app. The lessons require no previous experience, so they’re perfect for first-time coders.